Rules & Legend
Game Rules
Turn order:
Player → move/attack → Towers auto‑attack → AI
Teleport:
step on (4,4) → jump to (5,5).
Win:
destroy enemy Base or eliminate all units.
Unit Legend
Ba – Base: HP 10; no move/attack.
Tw – Tower: HP 4; range 1; auto‑attacks.
Un – Infantry: HP 3; move 1; melee 1.
Sn – Sniper: HP 2; move 1; range 3.
Tk – Tank: HP 5; move 1; range 2.
Me – Medic: HP 2; move 1; heal +1 HP.
Eg – Engineer: HP 2; move 1; repair +2 HP.
Ar – Artillery: HP 3; move 1; range 2–4.
Bo – Bomber: HP 3; move 1; splash melee.
Co – Commander: HP 4; move 1; buff adj +1 dmg.
Sh – Shieldbearer: HP 3; move 1; shields first hit.
Ph – Phantom: HP 2; unlimited ortho; melee 1.
Dr – Drone: HP 2; move 2; range 1–2.
ENA Grid Tactics - Turn System
Current Turn:
player